An edit has been made + soundtrack. Might be a bit long but so far it's doable. The shots that needed to be match moved have been tracked as well. So for this week:
Coen:
Dummy Geo + Asset Creation (rounding up) and some per shot research
Ben:
BackPlate cleaning and initial color correction, Dummy Geo and some per shot research
That's all!
Monday 14 July 2008
Saturday 7 June 2008
Master Blaster Final Edit
It's done! Term 3 is over and here is my final 1 minute video, including:
all of my systems
shitloads of camera tracking
dynamics
lightmatching
modelling
etc.
software used:
Houdini
Jitter
Shake
Cubase
Premiere
and a bit of python
Hope you enjoy it, here's the link: SAVE_AS
Or you can watch the crappy compression version here:
Saturday 17 May 2008
wall explosion using video
All my systems are in place.
1: Procedural lightrig based in impact
2: Deformation using briqs, pixels or glass
3: Particle Based Shatter for screens and walls
Tuesday 13 May 2008
Monday 12 May 2008
tv + displacetest and shatter
Sunday 11 May 2008
scramblesession in 3d
first scramblesessions
Here are two randomly generated tests using the system. I only gave it some input commands and let it run on the music for about 1 minute. The first one is better in my opinion (the one right under this text). I went for lines this time but the squares will come in play later on.
Everything is live and everything is realtime. Only when I try to run it in a resolution higher then 320 240 it starts chugging. Which means I have to render it out instead of capture it live.
320 *240 = 20 to 25 fps
640*480 = 10 to 15 fps
720*576 = 7 to 14 fps
A higher quality version of the first scramblesession is available here: CLICK
Everything is live and everything is realtime. Only when I try to run it in a resolution higher then 320 240 it starts chugging. Which means I have to render it out instead of capture it live.
320 *240 = 20 to 25 fps
640*480 = 10 to 15 fps
720*576 = 7 to 14 fps
A higher quality version of the first scramblesession is available here: CLICK
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