Saturday 19 April 2008

Procedural Lightrig and Particle System done

Finished the Python script that generates particle systems and lights. It assigns them autmatically to the right DOP object and uses the processed channel data to make them do whatever they need to do (emit particles or light up). By generating a node for every shard you get a lot f individual control as well. Something that would not be possible using a copy sop or any other instancing method.




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